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> People are complaining as if DRM was the reason they made it like this, EA is evil, yada-yada. It isn't. It's pretty clear they had a vision for this game to be a MMO/social game from day one.

These two statements don't contradict each other.

People are complaining because EA changed the fundamental premise of the game from single-player to multi-player, and (people think) that change was driven by business goals and not from design goals. "DMR" is no longer a strictly accurate term, because it's now a design principle rather than a technology, but that's exactly what has people so riled up. They perceive that the principles of DRM are working "up the stack," so to speak, and are now infecting not just the game technology, but the game vision as well, making it a more insidious and existential threat than it was previously.

The decision to shift a fundamentally single-player franchise in a fundamentally multi-player direction is questionable at best. While it may not be so black-and-white as EA handing down a mandate, and I'm certain that business interests at least influenced the decision.



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