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People are complaining as if DRM was the reason they made it like this, EA is evil, yada-yada. It isn't. It's pretty clear they had a vision for this game to be a MMO/social game from day one.

The problem stems more from their failure at scaling than not supporting an offline mode. Diablo was the same crap on launch week.

There's an apparent pressure from publishers to create always-online games, but something tells me the teams are not having the experience/schedule/man-power to create scalable architectures to back it. Massive multiplayer gaming is certainly a hard problem.



> People are complaining as if DRM was the reason they made it like this, EA is evil, yada-yada. It isn't. It's pretty clear they had a vision for this game to be a MMO/social game from day one.

These two statements don't contradict each other.

People are complaining because EA changed the fundamental premise of the game from single-player to multi-player, and (people think) that change was driven by business goals and not from design goals. "DMR" is no longer a strictly accurate term, because it's now a design principle rather than a technology, but that's exactly what has people so riled up. They perceive that the principles of DRM are working "up the stack," so to speak, and are now infecting not just the game technology, but the game vision as well, making it a more insidious and existential threat than it was previously.

The decision to shift a fundamentally single-player franchise in a fundamentally multi-player direction is questionable at best. While it may not be so black-and-white as EA handing down a mandate, and I'm certain that business interests at least influenced the decision.


If their vision was for this game to be an MMO/social game "from day one", then they should have done a way better job sharing that vision and framing the discussion that way.

The social/multiplayer aspects of Diablo, WoW, and SC are obvious to me, which is why Blizzard's move never really concerned me that much. Add on top of that the truly well done matchmaking system and I hardly think about it all. Doing things well goes a long way in convincing naysayers.

However, when I think SimCity, all I can think of is single player. And the vague things I've heard about interacting with others seem really lame. Again, maybe there are some awesome multiplayer aspects, but I have not heard of them and it sounds like most people aren't that interested in them.


they should have done a way better job sharing that vision and framing the discussion that way.

In a market where some game's design decisions for online focus and/or online passes are driven by an effort to reduce piracy and the secondary sales market, it becomes very hard to convince people that any one game isn't.

Good luck selling that: "No, not in this case, our design just happened to support them by coincidence, and, oh, we're also part of EA and even though the cynics have been right about our motives in the past, we're totally not doing it this time."


There's an apparent pressure from publishers to create always-online games

Maybe for something like Diablo 3 but there's a level of solo play that defines a game like Sim City.


If it isn't about DRM and is in fact about the MMO/Social aspects, then why are EA and Maxis at pains to describe it as something else?




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