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"Given that, you might get better performance writing a software rasterizer that puts the whole image into a single rectangle and put that on a single div without 3d transforms."

Is it slow for you? It's totally smooth for me, rendering full screen on a big retina display. I not sure I can imagine there's any way you could write a software renderer in JS to do that.



I found it to be horribly slow and really weird in Firefox (sometimes see-through walls, z-sorting somehow flipping with barrels behind columns being drawn in front).

In Chrome, though, it's buttery-smooth with only small glitching.

Still, both are glitchy. I'm glad I went with THREE.js and not CSS 3D transforms for my latest 3D web project. THREE.js just works.




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