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It seems like it's hard to say if Rust really would have eliminated those bugs, the reports are vague and the ones that aren't, e.g. fixed framerate issues, would be an issue either way. My argument isn't solely get good developers and be done with it. It's a combination of things, and one of the most important things is getting good practices in place. I don't know if EA did this but having a good auto-test system in place probably would have caught those crash bugs and prevented the server issue, for example.


> one of the most important things is getting good practices in place

That is really important, but still, wouldn't it be better if you could encode at least some of those good practices into the language itself, rather than relying on humans to be constantly on their game? I'm certainly not perfect, so I would rather my sloppiness be caught earlier rather than having it come back to bite me in the future. See: http://thecodelesscode.com/case/116




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