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> Stretching $8 million to do $2 BILLION of product development is the hard part.

It's even worse over in Rust land. Bevy is making progress, but it's slow.

There are several parts to this. There are the run-time components - the graphics stack, the physics engine, and the 2D user interface components are the big ones. There's the gameplay programming system - schematics in Unreal Engine, scripts for most others. Then there's a developer user interface to provide a GUI for all this.

Open source development can do the run-time components. There's general agreement on how those are supposed to work, and many examples to look at. The developer user interface is tough. Open source development has a terrible time with graphical user interfaces. Those need serious design, not just a collection of features and menus that happen to compile together.



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