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aa-jv
on May 24, 2024
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2D Rigid Body Collision Resolution
I'm curious whether you've considered using Box2D[1] as a reference, since it is a pretty complete implementation of rigid body physics? Or is it more that you want to re-implement things from scratch as part of this tutorial?
[1] -
https://box2d.org/documentation/
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[1] - https://box2d.org/documentation/