The youtube video of his VP experience is really oh-shit moment, I agree.
The question I'm still left with is whether these "experiences" have lasting effects on enjoyment and balance with the technology. I'm not looking forward to another dopamine death spiral.
Also, no matter who makes it, I think I will be forever fearful of powerful AR tech. After reading Electric State[1], you realize dystopia is only like 3 (big) steps away.
> The question I'm still left with is whether these "experiences" have lasting effects on enjoyment and balance with the technology. I'm not looking forward to another dopamine death spiral.
For me the lasting value is simply a more flexible, ergonomic, and focused work environment than a MacBook (and add on) screens.
The wow has faded quickly, but the convenience of seeing all my relevant info within my eye’s a head’s field of view would be hard to give up now.
I love my iPhone, but for many things, want to use a laptop.
I love my laptop, but now for deep work use the Vision (with the laptop).
I really hope Apple has the sense to release Xcode & terminal for Vision, eliminating any need for a paired Mac.
Or as a half step, allow for more than one Mac screen.
Ergonomically, unlike iPhone or iPad, it is an environment naturally ergonomic for really focused work. (With keyboard & trackpad, and for me, the double strap.)
At a desk, but actually better on a couch or recliner.
I actually find the opposite. New perspectives make me feel better about humanity.
The 'worrisome' aspect of The Electric State (or any future dystopia) is it's parallel to a direction humanity could take. However, the fact that someone has taken the time to be aware of it and create a piece of art that's essentially a warning against it, means that, I think, we're better prepared against it becoming true.
> I'm not looking forward to another dopamine death spiral.
Yeah, we're ruining human interactions and giving people depression, self doubt, etc, with all this technology that absorbs their lives, but think of all the money we're making for the shareholders. Line goes up. /s
I dislike this simplistic line of thought because it seems to assume that people have no agency, no preferences, and must buy whatever is produced.
It’s like blaming beer companies for liver disease. Beer is brewed and sold because people like beer. This has also made shareholders lots of money. So what?
I think almost everyone except the most poisonous libertarians agree that there is some point at which thing tip into the realm of public health.
Look at cigarette companies denying for so long that their product caused cancer (or at one point claiming it was good for pregnant women). Or the sale of assault rifles and their use in mass shootings. Or a less controversial one- that suicide rates were lowered when they changed the type of gas in people’s homes.
I think as a society we can always collectively decide that regulating something might be for the public good. Sometimes we’re even correct about it.
I agree with pretty much everything he said except I still don’t see how people enjoy the Mac Virtual Display. It’s just too fuzzy. He is a writer though and maybe if the text is larger and the only thing on MVD you can write without issue? Code was too rough on mine. Tomorrow I plan to try it on my couch with just my laptop to compare the experience. Sitting at my desk I just wanted to take off the AVP and use the monitors that were sitting right there.
But even if the couch experiment goes well, I prefer to work at my desk and the AVP can’t come close to that level of productively for me so I’ll probably return it.
In the best case, the original 5K resolution is downscaled to 4K for streaming to the AVP (3K on Intel Macs), and the AVP then 3D-projects those 4K onto the pixel grid of the AVP’s display panels (whose width is a bit less than 4K). This means two steps of downscaling and pixel interpolation, with the corresponding loss in sharpness.
For the AVP’s native UI, text glyphs are apparently first 3D-transformed in their vector form before being directly rendered onto the panel’s display grid, maintaining maximum sharpness.
It’s something to do with how your screen is AirPlay’d to the AVP. I too thought it would be 4K but I think all that was said is something like “4K per eye” but that doesn’t mean 4K for monitors. Text in AVP apps is crisp but Mac Virtual Display is not.
I havent used the AVP but I remember feeling the excitement of being able to watch a movie in a theatre all to myself with the Oculus Rift all fade away in the first half an hour with the loss in clarity. I have zero doubts that the comparison is night and day between the CV1 Rift and the AVP, but when I think about how much I'm bothered by blurry text when I'm working, I can't help but be a bit bearish on pulling the trigger on getting one. I'm sure I will get there, but maybe not on the first generation.
Nearly every post that sings the Vision’s praises mentions a kind of unwavering belief in a Moore’s Law of technological progress, which is very magical thinking that is not truly based on data but merely recency bias.
The reality is that the challenges facing a better vision pro are much, much more difficult than the ones for early personal computing and smartphones. Some of these obstacles are outright technical. The Vision Pro is clearly best in class but the next iteration is going to take some significant technological leaps forward, some of which (screen latency) are physically insurmountable.
The obstacles are cultural. When an iPhone showed up, there wasn’t much zeitgeist against using a computer or a blackberry too much. But there’s since been a lot of conversation about the nature of these tiny sceeens we keep drawing closer and closer to our eyes.
I can see the Vision Pro becoming a tool for professionals, in the same space a dual monitor setup occupies.
But AR/VR is such a viscerally compelling experience that think there may be an extensive backlash on all personal devices as a result, particularly as usage relates to young people.
There’s just a lot of tough challenges ahead of adopting and I think hand waving these away due to “progress” is a little naive.
Being fashionable makes a huge difference. If the Vision can be reduced in size to something like a normal pair of sunglasses, I could see wearing one becoming popular. This level of miniaturization is obviously not happening tomorrow, but is it impossible in 10-15 years?
> I recently dusted it off to give friends a demo and they were floored, reminding me how great it is. It just didn’t hook me. Maybe it was the solo aspect. I don’t have friends who do VR so there’s no one else to play with.
Convincing my friends to buy a Quest 2 was difficult, but now most gaming time is VR gaming time. The reality is that playing with friends, especially in VR is the #1 factor in making the experience enjoyable for me.
Beat saber can be played as a group and I found it quite enjoyable. For the more FPS style games Ghost of Tabor is absolutely thrilling and I'm enjoying "after the fall" quite a bit as well.
The trick is usually to walk away from things that are 1) "X but in VR", i.e. Minecraft in VR as it mostly reminds you that you could be playing Minecraft. 2) Cool tech demos. It's fun to be mind-blown by the VR mechanisms, but if the game itself it not interesting you won't play more that 2-3 hours.
Can anyone share their experience programming for extended periods using the Vision Pro headset? Based on a few YouTube clips, it seems we're not quite there yet, but perhaps in a few iterations. I crave ample screen space and the clarity of my Studio Display, but buying multiple displays isn't practical. Ideally, I'd like unlimited virtual screens or a resizable screen, freeing me from the limitations of physical monitors. Is this close to achieving that? Would love to hear from programmers who have used the headset extensively.
I've done some programming on the AVP. It... feels weird, 'cause you're basically just working on a big screen while still in the mouse/keyboard monitor paradigm. Just so happens your monitor is a little easier to move around and adjust, but that's not really something I feel like I've needed.
AFAIK (and would love input if people know more about this), there hasn't been much concentration on programming in these kind of 3d immersive environments, outside of languages like ProtoFlux in the Resonite virtual world (which is an update of Logix from Neos). Even that is really just a dataflow language where your spaghetti can work on 3 axes instead of 2. It feels like we need some considerations of how these immersive environments could benefit an IDE. Possibly some input from what projects like Dynamicland have learned?
If there is unlimited visual real estate for placement of an unlimited number of windows, then how 'bout throwing up ALL the source code for your app.. and then rendering fine threads from function callers to function callees ? That would give you many strings to pluck at.
This still leaves the issue of navigation unsolved. Since the structure of code has no particular connection to 2D or 3D layout, it’s unclear how laying it out that way would help. If you ever looked at the call graph or the class diagram of any nontrivial application, it should be clear that it isn’t very practical.
i think youd find your senses thouroughly overwhelmed by such an "unlimited window" space, instead youd find "go to definition" and reading a 1 (or 2) pages of code at at a time far more useful in the end....
I’ve been coding on my couch instead of my home office with it. Especially with my small laptop, it makes for a relatively portable experience around the house.
Gives me a few advantages:
1. Can spend time with the family/pets easier even if I am working. They’ve gotten over the mild disconnect and the eyes are good enough for them to hold discussions.
2. Even with a small laptop I get a massive screen to work on now and it can be lifted up to a more ergonomic point of view.
3. It’s just better for viewing linear media. So I tend to have a movie or something in the background when family isn’t around.
4. Unlike other headsets I’ve had (Vive, quests, etc) I don’t have to take this off to do most things. Most of my phone apps just work, passthrough is good enough for the first time to get up and walk around the house. I can even just use my phone while wearing it (though I wish there was a FaceID override when wearing it)
Honestly, while I still prefer my dual monitors in my home office space, this is a really great solution for portability.
I go on enough work trips where I only take my small laptop, that this is a big game changer for how well I can work while not in my home office.
Thanks for your response, it was really helpful. So it seems like when your desk is convenient/available, the AVP is not your preference. I'm hopeful that it will reach a point where it becomes preferable, even with your desk setup right there. I know that I'm mostly approaching this from a perspective somewhat outside the realm the AVP operates in directly, as I'm intrigued by its potential to replace monitors and provide unlimited screen real estate. While I don't always require a vast amount of screen space, there are days when I feel like having 6+ monitors would be incredibly beneficial. I'll be closely monitoring these products with that perspective in mind.
I guess the question is a bit difficult to answer.
It’s not my preference compared to my main desk setup currently because I already have my desk setup how I want with multiple high end monitors. I don’t really need more real estate because I like to reduce head motion.
So in that sense, at my desk, I have no benefit to using it for my regular work.
But the more interesting question could be: would I have bought the monitors if I had the Vision Pro first? Maybe not.
The single display mirroring is fine for my work. Most of the rest of my real estate goes to apps that have native versions , and universal control/clipboard works well enough for me.
This is the most ironic image I've seen in a while. "Even though I know all growth curves are sigmoid, I'm going to pretend the long term curve is exponential not also sigmoid"
The video in this blog post is titled "My work day in a vision pro" but I didn't see a single productive moment. This version of AR is not for me I suppose.
Great review. I agree with a lot of it; the one glaring exception is comfort. No matter which band I’m using, the Vision Pro is brutally uncomfortable after 10-15 minutes. This is not the case with other headsets, e.g. the Quest 3 with the elite strap. I can wear those for extended periods of time without discomfort.
It’s amazing tech in a terrible (for me) form factor right now. Based on the varied reactions to comfort, my experience is clearly not universal, and I can’t imagine comfort getting worse. I hope that Apple improves comfort options for a broader audience in v2.
Have you tried a different facial interface? With width could especially cause trouble. I was also struggling with discomfort and took some time to dial the dual band in, and also changed my light seal to the one that was in the box, and comfort is now a non issue. Have worn it for 3-4 hour blocks of time and only taken it off because human needs (food, rest, etc).
I have. The other interface is better, but unfortunately still uncomfortable. The weight distribution is also an issue for me; the entire unit is a literal pain on the neck.
Another issue that I haven’t seen commented on is that the fixed arms on the headset make getting a comfortable fit tricky. Other headsets’ arms pivot a few degrees so that you can better align the headset with your face.
It’s a surprising result, because comfort is basically solved with other headsets. For example, I can wear the Quest 3 with the elite strap as long as I’d like, and the original PSVR was remarkably comfortable. I suspect the issue is that Apple wanted a ski goggle form factor rather than a rigid halo to make the device seem more futuristic and approachable, and the tech just isn’t there yet for the headset to be light enough for that form factor to work.
> I had recently read The Phantom Tollbooth, where a kid in the real world crosses a magic threshold and enters a cartoon world. This felt like that. I wanted more.
This feels like a weird lead in to me. It invites comparisons to the story, ..but The Phantom Tollbooth is all about finding wonder in everything you had to begin with.
God, I hope this technology never catches on. It's scary to even think how the world (or, at least, the industrialized world) will be changed to become (even more) socially inept, and as a side effect, people becoming more and more depressed and anxious when they leave their little toy to go and interact with the real world (assuming people will ever leave their little headset.)
Eyesight will also get much worse. I won't be surprised, if this catches on, that all babies born at a certain point in the future will have to wear glasses. We will become so fragile, not just at the societal level, but even at the individual level. Terrifying.
After a lot of experience with VR/AR, for me it's come down to:
- Comfort
- Quality
I've yet to use a headset I'd wear for 8 hours a day without leading a rebellion against my torturers forcing me to after a few weeks.
I've also yet to use a headset that is at a quality such that it has a similar visual and presence fidelity to the real world (though this is getting closer).
When it's comfortable enough to wear for hours and hours on end and it looks sharp enough I don't care I'm wearing a headset, I'll spend a lot of time there.
I'd thought it would move faster when there was hope it could piggyback on mobile phone subsidies from carriers, but once that was clear it wasn't going to be the case it was quite evident we were talking about ~7 year legitimate hardware cycles.
I think it's just comfort honestly, quality isn't what keeps me away.
I actually kind of miss Google cardboard. A very light and open feeling but somewhat rubbish headset would be preferable to having to strap one of these huge things onto my face. My current headset is lighter than the Apple one and it's hard to imagine something even heavier.
Maybe some people just won't be bothered by it, but my maximum tolerance is somewhere well shy of 2 hours a day, and I wouldn't ever use it unless 3d was the point (like, I can't imagine ever using something in this form factor to view a movie or perform normal productivity tasks).
If I think about VR, I didn't thought 'i want to stare at a display ' I thought 'i can move around in a world without limits which includes motion, touch, perhaps sex, etc.
What we now have is just gimmicky.
I have a nice reality, there is no relevant upscale at all to use a virtual sub quality experience every day.
And for 3.5k you get plenty of wall color and tools and nice things to make your environment nicer
And yes I do have a projector at home for 10 years. It's easy and was cheap (700$ 10 years ago 720p)
> At least right now, it seems only a little more uncomfortable than wearing over-ear headphones for long periods of time. This might not apply to everyone, but I have not felt nauseous once while wearing it.
i find this pretty hard to believe. AVP is 2.5x heavier than my over-ears, those dont front load my neck and my neck still feels it at the end of the day if i wear them too long.
Just a question for the folks with vision pro, how feasible is swipe typing with eye tracking? I think I have a pretty good time typing with swype keyboard on iphone with all its autocorrecting and stuff. Obviously not for everyone, but from what I see the typing without physical keyboard is really bad on vision pro (maybe a bit exaggeration) but is swipe typing an option right now?
Outside the context of working together on some specific AR-enabled task, I would find it very rude for someone to attempt to converse with me while wearing this.
I'm also uninterested (again, outside of specific tasks) in viewing my surroundings through camera and screen.
I guess I'm still waiting for the contact lens HUD
> "Eventually, there may be dozens of ways to make gestures with our fingers, each one a different command, like today’s keyboard shortcuts."
I do not believe that this is a desirable evolution. The speed and accuracy of moving the fingers are significantly less than for moving the hand.
A much better user interface can be achieved by holding a stylus in the hand and using the stylus for pointing or gestures.
I have also considered this paragraph as extremely sad:
> "In the presentation, when Jobs did the world’s first “swipe to unlock,” the audience made an audible gasp. A minute later, he brought up a list of artists in the phone’s “iPod” app and asked, “Well, how do I scroll through my list of artists? I just take my finger and scroll.” Another audible gasp. It’s weird that something so normal today was jaw-dropping 17 years ago. "
The astonished reactions of the audience just demonstrates the sad fact that the majority of the computer users have always been brainwashed by the inferior Apple and Microsoft graphic user interfaces and they have never experienced a really well designed GUI.
At that time I have been only mildly impressed by the fact that such a user interface has been finally implemented in a smartphone, because a GUI with finger gestures on a touchpad was just a much slower and much less accurate variant of the GUIs based on mouse gestures, like I had been using for many years in CAD/EDA programs for drawing, like those from Mentor Graphics.
Unfortunately, such superior user interfaces have always been restricted to niche applications, while the mainstream operating systems have evolved to use worse pointing devices, like mice with scroll wheels or touch pads and touch screens (touch screens are justified only at smartphone sizes, when carrying any other pointing device may be inconvenient).
I feel like you're missing two very important things:
1) A touch interface is a VASTLY different experience from a mouse / trackball gestures interface. There's a physicality there that simply isn't present when you're gesturing with a different device entirely and seeing the effects of that gesture on a disconnected screen. Touch to tap, and tap and hold have been gestures on track pads since the mid 90's. So using a touch pay with tap and hold to drag a folder around should be (by your reasoning) exactly the same as doing the same with a touch screen. And yet, controlling an iPad with a separate touch pad is a very different experience from controlling it directly from the screen.
2) Just how BAD previous touch screen devices were as far as control. Capacitive touch was a game changer here. I worked for Apple retail during the initial iPhone launch, and one of the things I had to teach ex-palm / handspring customers over and over again was to unlearn their habits formed by working around the limitations of resistive touch screens. Stop trying to tap with the tip of your finger nail, stop trying to tap just below/above/to the side of your target, put your finger down right over the key you want to press and trust the OS, etc. Of course this was jaw dropping, everything else to that point was usable, but finicky in ways that we would find incredibly annoying today.
This may depend on individual preferences, which in my case may be biased by the frequent need of doing much more precise pointing actions than someone who just browses the Internet, like for drawing complex electronic schematics or other kinds of technical drawings.
The "physicality" that you mention when using a touch screen is just something that gets in the way of getting the job done, because your fingers or whichever else object would be used to touch the screen unavoidably obscures a part of the displayed image making impossible a precise positioning. Moreover, if you use a big display you must also make ample movements on it.
Both problems are eliminated when using a stylus on a small pad. While worse than a stylus, a mouse or a trackball are still better for fast and precise work than a touch screen or a touch pad.
I certainly prefer the physicality of moving with lightning speed a graphic cursor over all screen, easily stopping it on any minute detail, like it is possible with the stylus of a graphic tablet, to the much slower and imprecise movements that are possible with the fingers on a touch screen or touch pad.
A touch screen is unavoidable for very small devices like mobile phones, but whenever any alternative is possible it is better.
>A touch screen is unavoidable for very small devices like mobile phones, but whenever any alternative is possible it is better.
I have to disagree. I think as with any engineering challenge, it's about what tradeoffs work best for your specific application.
If non-touch screens were better for the tablet application (that is a tablet in general, not any particular app on the phone), we would have stuck with physical keyboards and blackberry's roller ball, or the classic palm styluses or some other new pointer device. Yet here we are.
Fruit Ninja was always possible with mouse or trackpads. And yet, it wasn't a thing until modern capacitive touch screens. Tellingly it has also only been ported to console applications where motion controls / VR is an option.
Even something like a Wacom tablet. They've existed for years as external devices with none of the "obscuring your view" problems that having a touch screen has, and high degree point to point precision. And yet as soon as the Cintiqs and other touch screen versions of their drawing tablets appeared, most artists I knew switched or started saving to switch right away.
And touch controls allow for the possibility of multiple simultaneous inputs, something that a track pad or stylus does not, so something like a software mixing board is clearly better experienced via a touch interface than a mouse and track pad.
And that's not to say that you aren't right that there are applications where a touch interface is worse.
For CAD/CAM where precise (and in many cases pixel perfect) movement is required? Something with a higher degree of precision than your average half inch meat stylus is going to be better.
First Person Shooter games don't seem to have really made the transition to touch devices (other than with emulated joystick controllers), despite the fact that tapping on your target is going to be faster target acquisition than using a mouse. There's just something that doesn't translate into touch.
A physical keyboard for typing input is leagues better than any touch screen keyboard I've tried.
If you're at your desk, a track pad in front of you is worlds better than getting gorilla arm trying to work all your desktop mousing activities with your 30 inch touch screen.
But I can't agree that one can make a universal statement that alternatives are always better if they are possible.
I'm using it about as much as I am accustomed to use my laptop around the house (it eats into my phone/laptop usage, rather than anything else). Zoom and desktop mirroring is too buggy rn, otherwise I think it would eat more into my desktop. I use a nice mechanical bluetooth keyboard with a trackpoint. It's just niggling bugs though -- the 1.2 beta is already an improvement.
The counter-argument is that I also tried to yolo into using the ipad as a primary machine when that came out and quickly came crawling back to my desktop after the initial excitement. This feels about halfway between desktop and ipad in terms of my use of it for non-consumer digital uses.
yeah I am happy to have all of my phone time cannibalized by it, much easier on the eyes and arms, more fun too. Looking at photos and videos on it is far more enthralling than on my phone.
connecting it to my macbook and working on docs is just so much better than my current airbnb setup for productivity as well, the screen is crystal clear and I am on top of Haleakala, so easy to focus rapidly, and half a dozen other screens that I reference all a quick gaze away instead of a context switch away.
wish I liked movies more, the disney 3d stuff on it is really stunning, similarly the immersive apple tv stuff is pretty neat too.
wish there were more apps taking advantage of the 3d plane vs. just popping up another 2d plan in 3d space.
100% agree with the bugs, not entirely unexpected though so not too annoyed by them.
yeah virtual keyboard, you can either touch the keys directly or do an eye gaze finger tip close motion. it's fine for small things like URLs and Search terms, but once I start typing in a password or a sentence I become very unhappy.
Still worth the pain though, I am sure the typing will get better with time. For now productivity tasks are mostly reserved for when I am VM'd from it to my mac.
How is the vision pro for reading/writing code? I still can't find one persons opinion on this specific feature. Yes you can "write a blog". But can you read and write _code_?
Have one. Will be returning. Specifically for code (via the Mac Airplay) it's.. okay. The reality is that the resolution / clarity just isn't high enough to rival the sharpness and clarity of a real monitor. So you end up with a bigger screen to try to see things as sharply, or an overall "bigger" ui experience — either way leading to less real-estate per degree-of-view to work with.
So.. it's fine. But it's not better than a monitor.
I wouldn't hold your breath, Pico reportedly shed half of its staff last year and cancelled various projects. They may be cutting their losses with VR still struggling to get a real foothold, not to mention the regulatory roadblocks to them selling their hardware in the US.
The Pico 5 Max pro has only slightly more pixels than the AVP and about the same girls of view so it'll just be on par with the AVP (but much cheaper).
Ps: based on rumours and it may not happen due to the budget cuts at pico now
It’s not that though, AVP apps are plenty sharp. Or rather it’s not that alone. The AirPlay’d Mac Virtual Display is blurrier than anything else in the headset. I think the other issue, which is why you can’t resize down windows as far you feel like you should be able to, is related to the PPD. It’s also why even if you had an AVP native app you might not be able to get it small enough to match the space a regular IDE takes on a monitor and/or you won’t be able to fit as much code in the same space.
iFixit said AVP averages 34 PPD. The pixels aren’t dense enough I can’t tell if they’re uniform or if (like most other headsets) they are denser in the center and more sparse at the edges
It’s too blurry (Mac Virtual Display), and too limiting compared to external monitors. Maybe it’s better than just the laptop screen but I’m not sold on even that. Either way it can’t come close to replacing my monitors, maybe v2 or v3 will and I’ll reevaluate then, for now, it’s going back.
the author is very optimistic about having exponential hardware progress. he is seriously dreaming we are already reaching the limits of the lithography process...
"I went home, told my wife that I would be deeply ignoring her and our baby for the week, and spent twelve hours a day in the headset for four straight days."
based on everything tim has written that shows extreme self-awareness about his working/productivity style, and the fact that he makes a lot of money for his family by doing occasional multi-day binges of work, i think it's fair to give him the benefit of the doubt that they have a system that allows him to show up for his family much of the time while also maintaining his output of work
A good explanation for why one would defend him was given earlier:
based on everything tim has written that shows extreme self-awareness about his working/productivity style, and the fact that he makes a lot of money for his family by doing occasional multi-day binges of work, i think it's fair to give him the benefit of the doubt
Giving people the benefit of the doubt makes the world a better place.
So you think him not spending time with family isn't the same sacrifice that families around the world make every day in and out isn't a sacrifice?
Why do you think it's not a sacrifice? Because he enjoys his job? because it's "fun" and "entertaining"?
The problem here is that he is making a sacrifice - the sacrifice of giving his time to a career to provide for his family.
Let me ask you an honest question... if he spent that 40 hours in a cubicle and an addition 10 hours commuting to make less... would you consider that not a sacrifice? Of course you'd consider that a sacrifice - because he'd be giving his time to provide for his family.
So in this situation... he's giving his time to provide for his family.
Why does the fact he enjoys it/"it's playing with toys" challenge the fact that he's sacrificing his time to provide for family? Is it the "toy" aspect? Working from home? Jealousy about how lucky he is?
Tim does not seem like the kind of person who would do something like that without the full support of his family.
I know people who spend most of the year away from their family and who are not bad parents. Sometimes sacrifices must be made to make things grow and invest in the future. Don't be so easy to judge.
Why? I’m a father and I’ve had such periods of Looking after the baby solo while mom was on a 1week vacation. Why is that such a huge issue to you?
I’m guessing you don’t have children and you have all sorts of incorrect ideas about how incredibly hard it must be, but it’s just a week with a bit less non-baby focused time. It’s not like it’s incredibly difficult or anything.
Dude ain’t driving a big rig, he’s playing with a toy. One’s a need to make ends meet; ones just indulging in a luxury good for other’s distracted entertainment.
Of course there is. As a parent (no matter your gender) you have the legal responsibility to take care of your children until adult age. On the double for young children, such as a baby. This is priority #1 in your life. I was just ill half of January (some seasonal cold/flu/whatever) and even then this is priority over resting. A baby needs attention, food, drink, clean diapers, sleep, hugs/massage (vs tummy cramps), safety (parent available). Furthermore, you and your significant other are a team of caregivers. You need to act like a team player ie. communicate and propose. Yes, you can have leisure time (tho not much with a newborn in my experience, it already gets better with a baby) but it is about giving and taking, balance between family, work, and fun. For example, he could use the device one hour a day. It would've just been a longer project, or less extensive.
Anyway, I just brush it off as tough boy talk. He did communicate and work it out with his significant other and she agreed. Not in the sense he said I am unavailable for a week good luck with your life see you in a week.
"priority #1" and as part of his priority? making money to pay the bills. While wife takes care of the kid.
People around the world and throughout history sacrifice for their kids... we should all be so lucky. He's able to sacrifice from the comfort of home... some sacrifice in coal mines or on oil rigs or on long commutes to long days in factories.
Complaining that dad has to work to provide is a first world problem.
I'm not sure he makes his income with writing reviews like this?
Sure, you could make your hobby a job. But if they experiment with a device like this to see if it enhances their work it is kinda like the 80/20 rule at Google. It could turn out productive, inspiring. But I wouldn't want to bet on it. It wouldn't be the main task of his job.
I work as a computer programmer. I sit behind a desk and I have fun solving problems... while getting paid to use technology.
You may not see it as work... but the guy is literally getting paid for it.
No offense but it doesn't matter what you see or what you think you see - what matters is what's really happening.
And what's really happening is this guy has gotten REALLY lucky: He's got a job where he can have "fun/play" doing something that pays his bills. That doesn't make his "sacrifice" anything less because it's enjoyable (sacrificing time with wife/kid(s)). It makes his sacrifice enjoyable but he still has to make the same sacrifice that parents around the world make on the daily.
I guess I'd ask you honestly... do you see professional streamers or gaming streamers as working? Destiny, Vaush, Asmond Gold, pewdiepie, etc? I know streamers that spend 12 hours a day online engaging in content to make money - and a few of them have kid(s). They are having fun and making money while working their asses off to better their lives and, presumably, their families lives.
They aren't slaving in a coal mine or sitting with dead looks in their eyes in a cubicle but they are making money and ends meet. Just because they are lucky (and work their asses off) doesn't mean they aren't also sacrificing.
But I digress. I'm lucky enough to love what I do as well so I think the fact this guy can provide for his family by playing with toy is fucking awesome.
If he is productively working, then he needs to balance work and his RL responsibilities. His review on this device does not have higher importance than his baby, and the way he worded it is misogynistic (but like I said some men like to sound like tough boy when it comes to this, overstating their power in family while in reality he may get pussy whipped over something like this).
As for the examples you mention, I only know Asmongold (and Pewdiepie from committing suicide). Asmongold is a child in an adult body. But I think that is true for a lot of influencers. I find them overrated but they can consider themselves lucky in their niche. Either way, they're exceptions, not the rule of thumb.
Where do you have ANY evidence that his kid is being neglected? We are literally talking about 1 week. 1 freaking week. A long week of over time.
"misogynistic"
lol working with his wife as a team to take care of their kid is misogyny? I'm sorry but you obviously have a different definition. Because there's nothing bad about sacrificing for your family - even if you have fun while doing so.
Just like my question about you having proof of anything bad about this exchange as one half of the couple... what proof do you have of anything nefarious, misogynistic (other than the wording you don't approve of) or being "pussy whipped". I question your motives as your statements show you have your own bias that makes having a real conversation with you questionable.
"exceptions, not the rule of thumb" Correct. They are exceptions because they have fun doing what they do. the vast majority of people don't enjoy what they do. They work to live. Most people have jobs - not careers they love. They make money to provide for those they love (even if that's only themselves).
The rule is people sacrifice for themselves and their family.
The only part of this conversation that's the exception is the fact that this guy gets to play with an over priced toy and gets paid for it. He's still sacrificing (and without proof of neglect or harm to wife/kid - at least no more than any other 9/5 job would be considered).
Nothing you've said challenges my position that he's lucky for doing it but he's still sacrificing for his family. Props to him.
Are we assuming that he works like this all year long? It seems that he did a short stint of work “heads down” in an AR/VR device to write a story. That is analogous to his saying “Hey, Family, I need to take a trip for work for the next week. See you when I get back”. That seems pretty normal and not at all irresponsible.
Lots of people don’t balance their responsibilities in the way you are talking about.
For example, soldiers on deployment or travel sales people, or people who work foe international organizations or migrant farmers… all have to leave home for weeks to months in order to earn money.
I agree with everything you said. It's played for laughs, but it's a misogynistic joke about men having all the power and women having all the responsibility for child rearing. We can do better.
I watched a for all mankind episode in it today in the cinema environment and that was really good.
I’ve similarly watched other videos and it’s good at that, the four immersive video examples are cool.
Window nav is meh, the eye tracking isn’t quite good enough. The windows aren’t small enough to be super useful when trying to do real work on the Mac, for productivity work it’s disappointing in this first version.
I can see how with future hardware you could actually wear all the time, leaving windows in certain locations around your house could be useful, especially if some were shared.
The potential is clear, but it’s still an early adopter device. For media (particularly video) consumption it’s great.
Honestly, I'm looking forward to this. When I'm old and I can't go anywhere [I'm almost 45], I'm still going to be able to go places and see things that current 70 year old people can't do due to health reasons. And it's going to be thanks to tech like this. It's a really great time to be alive.
The question I'm still left with is whether these "experiences" have lasting effects on enjoyment and balance with the technology. I'm not looking forward to another dopamine death spiral.
Also, no matter who makes it, I think I will be forever fearful of powerful AR tech. After reading Electric State[1], you realize dystopia is only like 3 (big) steps away.
[1]: https://en.wikipedia.org/wiki/The_Electric_State_(graphic_no...