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But they do it within, often, quite tight regulation on game mechanics. People compare loot boxes to slot machines, but often loot boxes are allowed to be much more manipulative than would be allowed for a casino slot machine in many jurisdictions. For example, slots can juice the number of near misses (two cherries, and the third reel has a cherry that's just offcenter), compared to what would arise naturally if the reels were independent. But they might not be allowed to vastly increase the likelihood of near misses just as the player gets to the last few spins before inserting more cash (each spin has to be essentially the same game). Mobile game monetization does stuff like this all the time.


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