Meta has been heavily criticized on the poor quality of the graphics in VR. In this context poor GPU utilisation is a Very Serious Issue.
Carmac has been working with GPUs at a low level for 25 years. He's going to make a GPU analogy . Frankly, based on organizational dynamics, GPUs map fairly well. Work distribution, caches, warp fronts (aka 'sprints'), instruction sets.
Carmac has been working with GPUs at a low level for 25 years. He's going to make a GPU analogy . Frankly, based on organizational dynamics, GPUs map fairly well. Work distribution, caches, warp fronts (aka 'sprints'), instruction sets.