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What different people consider fun varies a lot though. There's no universal standard of fun.

Take Paradox games like Europa Universalis and Crusader Kings. They go to quite a bit of trouble to approach historical accuracy (there are still a lot of abstractions of course, but they do a far better job than the Civilizations and the Total Wars). A lot of people love them exactly for that reason. For those people, historical accuracy itself is fun. For other people, these games are probably horrible and tedious.

People have different tastes. I certainly would love a more historically accurate city builder. I lost interest in the fake base-building standard a long time ago.



Indeed this is all very true, but if you have a big publisher, “fun” is usually focused on a large target audience.

That’s why it’s so great that we have good tooling nowadays which allows indie developers to aim for the niche that they like.




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