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Their AI probably hallucinated the configuration change

"industry compatible"? You mean Maya keybinds ?

Blender's limited support for the Universal Scene Description format is an immediate showstopper for most medium size to large studios.

I actually thought Blender's support for USD was coming along nicely? I remember setting up a scene with Blender, USD and Unreal Engine and it worked pretty well.

how did netflix manage to use blender then? doesn't seem to be that much of a showstopper.

Blender has an input keymap for people who use Maya, yes. It's called "Industry Compatible". So yes, Maya keybinds.

I wonder how they will tackle the infamous non-conformant Ps2 floating-point behavior issue, that is the biggest hurdle on emulating Ps2.

PS2 floating-point behavior is one of the few hardware misfeatures so awful it affects emulation of competing systems[0]. The game True Crime: New York City is so dependent on PS2 floating point that the GameCube port installs an error handler just to make 1/0 = 0. Which isn't even PS2 hardware behavior. But it is "close enough" that the game does not immediately throw you into the void every time you step on a physics object.

[0] https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-rep...


Some context for others who were unaware: https://github.com/PSI-Rockin/DobieStation/issues/51

EDIT here's potentially a better link: https://www.gregorygaines.com/blog/emulating-ps2-floating-po...


As of now, it looks like they're ignoring it:

https://github.com/ran-j/PS2Recomp/blob/91678d19778891b4df85...

   #define FPU_ADD_S(a, b) ((float)(a) + (float)(b))
(etc)

But if you wanted to handle it, you'd presumably macro expand the floating point operations to something that matches the PS2 fpu (or comes closer).


Probably the same way as the emulator themselves, with a list of titles needing the real PS2 floating point.

A lot of titles don't actually need it and work fine with standard IEEE floating point.


What the dev of AertherSx2 did to run games smooth, even on my midrange 2019 android phone, is wonders.

Too bad the dev is a very emotionally unstable person that abandoned his port, despite his big talent.


On the flip side, maybe those traits are what lead to the existence of the emulator in the first place. Better something than nothing.

Wasn't he hounded by users as usual?

Yeah and he didn't want to deal with receiving death threats for working on a passion project. Which I guess is considered being "emotionally unstable".

I have no knowledge of this instance, but death threats and being attacked and stalked online tends to cause emotional instability.

WHERE THE MONKE IN THE BALL?!

And the "Aaaah!" when you fell.

Really, I don't get why would anyone buy these priced RISC-V development boards over much cheaper ARM-based variants that are faster.

What is the target audience for these development boards anyway?


People who think "it's open source bro! Boo ARM!" without understanding how peripheral IP works.


I'm not obliged to mourn someone that spread hatred against the group of people I belonged to, even moreso when they didn't show any regret about their words at the end of their lifetimes


Same thing with Taito, founded by ukranian jew Michael Kogan. The company that created the phenomenal Space Invaders and spark the japanese video game industry from a niche hobby to mainstream.


The behemoth that is autotools mostly helped to conceal the backdoor (and contributed to the payload)

It's an old legacy technology that needs to die out from all forms of distributions (looking at you GNU)


Recently, RealLifeLore has been my to go channel to watch the current state of geopolitics thorough the world, I discovered them through the video of "How Rwanda is Conquering Their 100x Larger Neighbor" (https://www.youtube.com/watch?v=0N34UFbWpFk)


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