I actually thought Blender's support for USD was coming along nicely? I remember setting up a scene with Blender, USD and Unreal Engine and it worked pretty well.
PS2 floating-point behavior is one of the few hardware misfeatures so awful it affects emulation of competing systems[0]. The game True Crime: New York City is so dependent on PS2 floating point that the GameCube port installs an error handler just to make 1/0 = 0. Which isn't even PS2 hardware behavior. But it is "close enough" that the game does not immediately throw you into the void every time you step on a physics object.
Yeah and he didn't want to deal with receiving death threats for working on a passion project. Which I guess is considered being "emotionally unstable".
I'm not obliged to mourn someone that spread hatred against the group of people I belonged to, even moreso when they didn't show any regret about their words at the end of their lifetimes
Same thing with Taito, founded by ukranian jew Michael Kogan. The company that created the phenomenal Space Invaders and spark the japanese video game industry from a niche hobby to mainstream.
Recently, RealLifeLore has been my to go channel to watch the current state of geopolitics thorough the world, I discovered them through the video of "How Rwanda is Conquering Their 100x Larger Neighbor" (https://www.youtube.com/watch?v=0N34UFbWpFk)
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