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Statically Recompiling NES Games into Native Executables with LLVM and Go (2013) (andrewkelley.me)
1 point by eternalban on Nov 30, 2022 | past
Statically Recompiling NES Games into Native Executables with LLVM and Go (2013) (andrewkelley.me)
3 points by scrollaway on Aug 28, 2022 | past
I Quit My Job to Live on Donations to Zig (2018) (andrewkelley.me)
35 points by ddtaylor on June 7, 2022 | past | 6 comments
Statically Recompiling NES Games into Native Executables with LLVM and Go (2013) (andrewkelley.me)
1 point by tiddles on Feb 23, 2022 | past
Why I'm donating $150/month (10% of my income) to the musl Libc project (2019) (andrewkelley.me)
451 points by Tomte on Oct 7, 2021 | past | 160 comments
Zig cc: A drop-in replacement for GCC/Clang (2020) (andrewkelley.me)
301 points by AlexeyBrin on July 18, 2021 | past | 121 comments
Using Zig to provide stack traces on kernel panic on bare metal (2018) (andrewkelley.me)
141 points by brianush1 on June 27, 2020 | past | 10 comments
Zig cc: A drop-in replacement for GCC/Clang (andrewkelley.me)
831 points by hazebooth on March 24, 2020 | past | 288 comments
Introduction to the Zig Programming Language (andrewkelley.me)
1 point by ColinWright on Jan 6, 2020 | past
I'm donating $150/month to the musl libc project (andrewkelley.me)
115 points by ryanworl on June 24, 2019 | past | 12 comments
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
2 points by KennyCason on Jan 29, 2019 | past
Using Zig to Provide Stack Traces on Kernel Panic for a Bare Bones OS (andrewkelley.me)
136 points by andxor on Dec 4, 2018 | past | 42 comments
String Matching Based on Compile Time Perfect Hashing in Zig (andrewkelley.me)
84 points by luu on Dec 4, 2018 | past | 4 comments
A Better Way to Implement Bit Fields (andrewkelley.me)
159 points by luu on Nov 14, 2018 | past | 33 comments
String Matching Based on Compile Time Perfect Hashing in Zig (andrewkelley.me)
5 points by AndyKelley on Sept 15, 2018 | past
I Quit My Job to Live on Donations to Zig (andrewkelley.me)
399 points by AndyKelley on June 7, 2018 | past | 236 comments
Zig: January 2018 in Review (andrewkelley.me)
3 points by jfo on Feb 11, 2018 | past
Unsafe Zig Is Safer Than Unsafe Rust (andrewkelley.me)
112 points by jfo on Jan 24, 2018 | past | 102 comments
Zig: December 2017 in Review (andrewkelley.me)
1 point by luu on Jan 4, 2018 | past
Zig: December 2017 in Review (andrewkelley.me)
3 points by AndyKelley on Jan 3, 2018 | past
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
2 points by grey-area on Sept 15, 2017 | past
Statically Recompiling NES Games into Native Executables with LLVM and Go (2013) (andrewkelley.me)
265 points by wooby on Sept 15, 2017 | past | 44 comments
Statically Recompiling NES Games into Native Executables with LLVM and Go (andrewkelley.me)
3 points by licorna on Aug 21, 2017 | past
Compile-Time Evaluation in the Zig System Programming Language (andrewkelley.me)
105 points by ant6n on March 1, 2017 | past | 55 comments
Compile-Time evaluation in the Zig Language (a C replacement) (andrewkelley.me)
5 points by ant6n on Feb 27, 2017 | past
A Better Way to Implement Bit-Fields (andrewkelley.me)
3 points by AndyKelley on Feb 17, 2017 | past
Zig: Already More Knowable Than C (andrewkelley.me)
10 points by AndyKelley on Feb 14, 2017 | past
Zig Programming Language Blurs the Line Between Compile-Time and Run-Time (andrewkelley.me)
2 points by adamnemecek on Jan 31, 2017 | past
Zig Programming Language Blurs the Line Between Compile-Time and Run-Time (andrewkelley.me)
2 points by AndreyKarpov on Jan 31, 2017 | past | 1 comment
Zig Programming Language Blurs the Line Between Compile-Time and Run-Time (andrewkelley.me)
4 points by AndyKelley on Jan 30, 2017 | past | 2 comments

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